The Marksman is a master of ranged weaponry. In battle he focuses on dealing large amounts of damage from afar. In the field he uses his abilities to reach distant objects.
Starting Traits Edit
|Bows, Crossbows, Cannons
||Causes damage to one enemy. Also causes Stun condition for 1 turn.
||Causes damage to all enemies.
||Grants party immunity to ranged attacks for 1 turn.
||Fires a projectile at a distant object (such as a switch).
||1 Arrow or 1 Bolt or 1 Bullet
||Replenishes three ability points.
||Allows two cannons to be equipped at once.
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